Last but not least, I owe a debt of gratitude to the Xbox and PC developers who set aside hours (and hours and hours) to tell me about the games and hardware they made, and what being involved in the games industry during the exciting Xbox era meant to them. His enthusiasm for the project and attention to detail in helping with revisions buoyed my spirits when the finish line seemed perpetually on the horizon. Asif has believed in all my long reads, but he was especially excited about this one. The effort and craftsmanship Greg puts into the video features he puts together go so far in making long reads more palatable to audiences who appreciate variety in their media.Ī huge thank-you to Asif Khan, Shacknews CEO and editor-in-chief. Greg Burke, Shacknews' video editor, deserves a special shoutout. Thank you to the Shacknews editorial team for their suggestions, patience, and finely honed eyes: Bill Lavoy, Blake Morse, Josh Hawkins, TJ Denzer, Donovan Erskine, Chris Jarrard, Ozzie Mejia, and Sam Chandler. So ambitious, I had to split it in half to stand any chance of hitting my mid-November deadline. Game of X: Volume 2, by Rusel MeDaria Notesīet on Black stands as my most ambitious long read/book for Shacknews thus far. Xbox: The Making of a Bad-Ass Machine, by Dean Takahashi Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution, by Dean Takahashi Hard Drive: Bill Gates and the Making of the Microsoft Empire, by James Wallace and Jim Erickson The following sources were instrumental in writing this book:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |